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Table of Contents
                            Front Cover
Title Page
Credits
Table of Contents
Chapter 1: Aquatic Psionics
	Preface
	Introduction
	Using This Book
	Common Terms
Chapter 2: Aquatic Psionic Races
	Racial Lineup
	Amphian
	Thalassic Asrai
	Melusine
	Merkoth
	Benthic Naga
	Zef
	Psionic Seafolk Halfbreeds
		Attinia
		Melusina
		Lamian
	Vital Statistics
Chapter 3: Aquatic Psionic Classes
	Existing Psionic Classes
	Aquanaut
		Mutation Descriptors
		Phyla
			Cnidarian
			Crustacean
			Mammal
			Mollusk
			Piscine
			Reptile
	Prestige Classes
		Current Adept
		Shark Incarnate
Chapter 4: The Gifted Sea
	Feats
	Powers
	Aquatic Psionic Items
Chapter 5: Cerulean Seas Psionics
	Amphians
	Thalassic Asrai
	Melusines
	Merkoths
	Benthic Nagas
	Zef
	Other Races
		Apsar/Apsara
		Medusians
		Slurgs
Chapter 6: Psionic Sea Bestiary
	Introduction
	Creature Glyphs
	Avenging Apsar
	Apsara
	Shaper Architeuthian
	Brain Coral
	Calcified Skeleton
	Cerebral Crab
	Jormungandi Demon
	Chant Dragon
	Nightmare Eel
	Brill Frog
	Low-mind Melusine
	Overmind Melusine
	Mindshrimp Swarm
	Psionopod
	Plesioan
	Psionic Slurg
	Snell
	Tidal Scavenger
	Medusian
	Zoh
Appendices
	Aquatic Psionic Monsters
	Pronounciation Guide
	Index of Tables
	Art Index
Open Game License version 1.0a
Special Thanks
Cardstock Minis
Index
Back Cover
                        
Document Text Contents
Page 2

Cerulean SeasCerulean SeasCerulean SeasCerulean Seas
Waves of ThoughtWaves of ThoughtWaves of ThoughtWaves of Thought





ALP-CS02:

Role Playing Game Supplement
New Undersea Psionics Guide for use with the Pathfinder® Roleplaying Game*

Written by Emily Ember Kubisz, Sam G. Hing, & Matthew Cicci
In association with




*This book also requires PSIONICS UNLEASHED. Copyright 2010, Dreamscarred Press.

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Undersea Power Lists
*Powers marked with an asterisk are detailed in this chapter.



Aquanaut Powers

Complete Aquanaut Power List

1st-Level Aquanaut Powers— animal affinity, biofeedback, bite of the
barracuda (same as bite of the wolf), burst, call to mind, claws of the
beast, compression, create sound, cuttlefish (same as chameleon), detect
psionics, distract, ectoplasmic sheen, elfsight, empathy, empty mind,

entangling ectoplasm, expansion, float, force sheen, fortify, grip of iron,

hammer, heightened vision, inertial armor, jellyfloat*, metaphysical

claw, metaphysical weapon, minor metamorphosis, my light, natural

healing, precognition defensive, precognition offensive, prevenom,

prevenom weapon, slipstream*, splash*, thicken skin, vigor.

2nd-Level Aquanaut Powers — body adjustment, body equilibrium,
cleanse body, concealing amorpha, control water*, detect hostile intent,

dissolving touch, dissolving weapon, ectoplasmic net*, empathic

transfer, energy stun (electricity and sonic only), fate leech,
gyrostrike*, hustle, painful strike, prowess, psionic dolphin’s dive

(same as psionic lion’s charge), psionic scent, specified energy
adaptation, thought shield, wall walker.

3rd-Level Aquanaut Powers— body purification, cacophony dragon’s
exhalation (same as exhalation of the black dragon), claws of the
vampire, danger sense, duodimensional claw, ectoplasmic cocoon,

ectoplasmic form, endothermic panoply*, energy burst (electricity
or sonic only), escape detection, graft weapon, greater concealing
amorpha, hostile empathic transfer, hydraulic shell*, mental

barrier, metamorphosis, sharpened edge, touchsight, ubiquitous

vision, vampiric blade.

4th-Level Aquanaut Powers—adapt body, aqueous coalescence*, claw of
energy, energy adaptation, energy current (electricity only), flight,
immovability, psychic drain, slip the bonds, steadfast perception,

truevenom, truevenom weapon, weapon of energy.

New and Altered Aquanaut Powers

1ST-LEVEL AQUANAUT POWERS
Jellyfloat: Gain 0 buoyancy and eliminate the disoriented

condition.
Slipstream: Greatly reduce the effects of water resistance

and drag.
Splash: Disoriented creatures around you with a tremendous

splash.

2ND-LEVEL AQUANAUT POWERS
Ectoplasmic Net: Create and mentally direct a net made out of

ectoplasm.
Control Water: Control local water currents.

3RD-LEVEL AQUANAUT POWERS
Endothermic Panoply: Gain slick masterwork glacial armor that

confers cold resistance.
Hydraulic Shell: Enshroud yourself with protective pressurized

water.

4TH-LEVEL AQUANAUT POWERS
Aqueous Coalescence: Thicken the water around you, slowing

down opponents and preventing ranged attacks in the area.

Aquatic Psion/Wilder Powers

Complete Aquatic Psion/Wilder Power List
1st-Level Psion/Wilder Powers— astral traveler, attraction, bolt,

broker, call to mind, conceal thoughts, control ice*, control light,

create sound, crystal shard, deceleration, defensive precognition,

déjà vu, demoralize, detect psionics, disable, dissipating touch,

distract, ecto protection, ectoplasmic sheen, empathy, empty mind,

energy ray, entangling ectoplasm, far hand, float, force screen,

fortify, hammer, inertial armor, jellyfloat*, know direction and

location, matter agitation, mind thrust, missive, my light, offensive

precognition, offensive prescience, sense link, slipstream*,

synesthete, telempathic projection, telepathic lash, vigor.

2nd-Level Psion/Wilder Powers— bestow power, biofeedback, body
equilibrium, breach, cleanse body, cloud mind, concealing amorpha,

concussion blast, control sound, converse, defy gravity, detect

hostile intent, ectoplasmic net*, ego whip, elfsight, energy push,

energy stun, feat leech, forced sense link, id insinuation, inflict

pain, mass missive, mental disruption, minor metamorphosis,

natural linguist, psionic lock, recall agony, share pain, specified

energy adaptation, sustenance, swarm of crystals, thought shield.

3rd-Level Psion/Wilder Powers— body adjustment, body

purification, danger sense, dismiss ectoplasm, dispel psionics,

energy bolt, energy burst, energy retort, energy wall, eradicate

invisibility, forced share pain, heightened vision, hydraulic shell*,

mental barrier, mind trap, psionic blast, sharpened edge, solicit

psicrystal, telekinetic force, time hop, touchsight, ubiquitous vision.

4th-Level Psion/Wilder Powers— augured answer, aura sight,

correspond, death urge, detect remote viewing, empathic feedback,

energy adaptation, fold space, hydrothermal tap*, intellect
fortress, mindwipe, personality parasite, power leech, psychic

reformation, slip the bonds, telekinetic maneuver, trace

psychoport, wall of ectoplasm.
5th-Level Psion/Wilder Powers— adapt body, catapsi, ectoplasmic

shamble, incarnate, leech field, major ectoplasmic creation, pierce

the veils, planar travel, power resistance, psychic crush, shatter

mind blank, tower of iron will.

6th-Level Psion/Wilder Powers— aura alteration, cacophony

dragon’s breath (same as breath of the black dragon), co-opt
concentration, disintegration, fuse flesh, remote view trap, retrieve,

suspend life, sustained flight, temporal acceleration, trigger power.

7th-Level Psion/Wilder Powers— bend reality, cosmic awareness,

decerebrate, divert teleport, energy conversion, energy wave,

ensconce, ethereal passage, evade burst, hypersaturation field*,

personal barred mind, psychosis, ultrablast, wooden body (same as
oak body).

8th-Level Psion/Wilder Powers— barred mind, body of iron, greater

psychoport, hydrokinetic vortex*, matter manipulation, recall

death, shadow body, true metabolism.

9th-Level Psion/Wilder Powers— affinity field, apopsi, assimilate,

greater ethereal form, microcosm, reality revision, timeless body,

unravel psionics.



Psion Discipline Powers
EGOIST (PSYCHOMETABOLISM) 1st level: minor metamorphosis,

natural healing, thicken skin; 2nd level: animal affinity, chameleon,
empathic transfer; 3rd level: ectoplasmic form, hustle, metamorphosis;
4th level: psychic drain; 5th level: psionic revivify, psychofeedback,
restore extremity; 6th level: cleanse spirit, greater metamorphosis;
7th level: fission; 8th level: fusion; 9th level: true metamorphosis.

KINETICIST (PSYCHOKINESIS) 1st level: control object;
2nd level: control water*, energy missile; 3rd level: energy cone;
4th level: control body, energy ball, inertial barrier; 5th level:

energy current, icemeld*; 6th level: atomic agitation*, dispelling
buffer, null psionics field; 7th level: reddopsi; 8th level:
psychokinetic sphere; 9th level: whirlpool blast*.

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NOMAD (PSYCHOPORTATION) 1st level: burst, detect
teleportation; 2nd level: dimension swap; 3rd level: astral caravan;
4th level: expulsion, flight, wrench; 5th level: baleful teleport,
psychoport, psychoport trigger; 6th level: banish; 7th level: dream
travel, ethereal form; 8th level: mass time hop; 9th level:
psychoportation circle, time regression.

SEER (CLAIRSENTIENCE) 1st level: destiny dissonance,
precognition; 2nd level: clairvoyant sense, object reading,
sensitivity to psychic impressions; 3rd level: escape detection, fate
link; 4th level: anchored navigation, remote viewing; 5th level:
clairtangent hand, second chance; 6th level: greater precognition;
7th level: fate of one; 8th level: hypercognition;
9th level: metafaculty.

SHAPER (METACREATIVITY) 1st level: astral construct,
ectoplasmic creation; 2nd level: reconstruction; 3rd level: greater
concealing amorpha, ectoplasmic cocoon; 4th level: modify matter,
quintessence; 5th level: hail of crystals; 6th level: crystallize,
greater modify matter; 7th level: mass ectoplasmic cocoon; 8th

level: astral seed; 9th level: genesis, true creation.
TELEPATH (TELEPATHY) 1st level: empathic connection, mindlink;

2nd level: aversion, brain lock, compelling voice, read thoughts;
3rd level: crisis of breath, hostile empathic transfer, false sensory
input; 4th level: memory modification, mind control, schism,
thieving mindlink; 5th level: metaconcert, mind probe, synaptic
murk*; 6th level: mind switch; 7th level: crisis of life; 8th level: mind

seed; 9th level: psychic chirurgery, true mind switch.


New and Altered Psion/Wilder Powers

1ST-LEVEL PSION/WILDER POWERS
Control Ice: Take control of nearby natural ice source.
Jellyfloat: Gain 0 buoyancy and eliminate the disoriented

condition.
Slipstream: Greatly reduce the effects of water resistance and

drag.

2ND-LEVEL PSION/WILDER POWERS
Ectoplasmic Net: Create and mentally direct a net made out of

ectoplasm.
Control Water: Control local water currents.

3RD-LEVEL PSION/WILDER POWERS
Hydraulic Shell: Enshroud yourself with protective pressurized

water.

4TH-LEVEL PSION/WILDER POWERS
Hydrothermal Tap: Create a violent explosion of steam and

sound using a psychoportive link.

5TH-LEVEL PSION POWERS
Icemeld: Discorporate into cold energy and reappear 24 hours

later.
Synaptic Murk: Exude a hazy murk that weakens the mental

resistance of your enemies.

6TH-LEVEL PSION POWERS
Atomic Agitation: Create a huge column of boiling water.

7TH-LEVEL PSION/WILDER POWERS
Hypersaturation Field: Charge an area of water with your active

energy type, damaging all enemies within.

8TH-LEVEL PSION/WILDER POWERS
Hydrokinetic Vortex : Create a powerful whirlpool around you.

9TH-LEVEL PSION POWERS
Whirlpool Blast: Create an atypical water vortex that does

damage.

Aquatic Psychic Warrior

Complete Aquatic Psychic Warrior Power List
1st-Level Psychic Warrior Powers— astral traveler, biofeedback, bite

of the barracuda (same as bite of the wolf), burst, call weaponry,
claws of the beast, compression, conceal thoughts, cuttlefish (same
as chameleon), defensive precognition, detect psionics, dissipating
touch, distract, elfsight, empty mind, expansion, float, force screen,
fortify, grip of iron, hammer, inertial armor, jellyfloat*,
metaphysical claw, metaphysical weapon, my light, offensive
precognition, offensive prescience, prevenom weapon, prevenom,
slipstream*, splash*, synesthete, thicken skin, vigor.

2nd-Level Psychic Warrior Powers— animal affinity, body
adjustment, body equilibrium, body purification, concealing amorpha,
defy gravity, detect hostile intent, dimension swap, dissolving touch,
dissolving weapon, ectoplasmic net*, empathic transfer, feat leech,
gyrostrike*, heightened vision, hustle, painful strike, prowess, psionic
dolphin’s dive (same as psionic lion’s charge), psionic scent, specified
energy adaptation, strength of my enemy, sustenance, thought shield,
wall walker.

3rd-Level Psychic Warrior Powers— cacophony dragon’s exhalation
(same as exhalation of the black dragon), claws of the vampire,
danger sense, dimension slide, duodimensional claw, ectoplasmic
form, empathic feedback, endothermic panoply*, escape detection,
evade burst, graft weapon, greater concealing amorpha, hostile
empathic transfer, hydraulic shell*, mental barrier, sharpened edge,
ubiquitous vision, vampiric blade.

4th-Level Psychic Warrior Powers— aqueous coalescence*, claw of
energy, energy adaptation, fold space, immovability, inertial
barrier, psychic drain, slip the bonds, steadfast perception,
truevenom, truevenom weapon, weapon of energy.

5th-Level Psychic Warrior Powers— adapt body, catapsi,
metaconcert, psychofeedback, synaptic murk*, wooden body (same
as oak body).

6th-Level Psychic Warrior Powers— atomic agitation*, body of iron,
cacophony dragon’s breath (same as breath of the black dragon),
dispelling buffer, form of doom, personal barred mind, suspend life.


New and Altered Psychic Warrior Powers

1ST-LEVEL PSYCHIC WARRIOR POWERS
Jellyfloat: Gain 0 buoyancy and eliminate the disoriented

condition.
Slipstream: Greatly reduce the effects of water resistance and

drag.
Splash: Disoriented creatures around you with a tremendous

splash.

2ND-LEVEL PSYCHIC WARRIOR POWERS
Ectoplasmic Net: Create and mentally direct a net made out of

ectoplasm.
Gyrostrike: Entangle a victim of your melee attack with strong

water currents.

3RD-LEVEL PSYCHIC WARRIOR POWERS
Endothermic Panoply: Gain slick masterwork glacial armor that

confers cold resistance.
Hydraulic Shell: Enshroud yourself with protective pressurized

water.

4TH-LEVEL PSYCHIC WARRIOR POWERS
Aqueous Coalescence: Thicken the water around you, slowing

down opponents and preventing ranged attacks in the area.

5TH-LEVEL PSYCHIC WARRIOR POWERS
Synaptic Murk: Exude a hazy murk that weakens the mental

resistance of your enemies.

6TH-LEVEL PSYCHIC WARRIOR POWERS
Atomic Agitation: Create a huge column of boiling water.

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When the tide ebbs away askew,

And sands of beach and time have flew,

When rushing waters were all you fought,

Recall it is all just waves of thought.

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