Download Doors to Darkness (Call of Cthulhu 7th edition scenarios) PDF

TitleDoors to Darkness (Call of Cthulhu 7th edition scenarios)
TagsH. P. Lovecraft Leisure
File Size22.6 MB
Total Pages146
Table of Contents
                            Cover
Title Page
Copyright
Table of Contents
Introduction
Sharing Nightmares
The Darkness Beneath the Hill
Genius Loci
Servants of the Lake
Ties that Bind
None more Black
Collected Player Handouts
Pre-Generated Characters
Index
	Darkness Beneath the Hill
		A
		C
		D
		E
		G
		H
		J
		L
		M
		N
		O
		P
		R
		S
		T
		W
		Y
	Genius Loci
		A
		D
		E
		H
		J
		L
		P
		S
		T
		W
	Servants of the Lake
		A
		B
		C
		D
		E
		G
		H
		J
		K
		L
		M
		P
		R
		S
		T
		W
		Z
	Ties that Bind
		A
		B
		C
		D
		E
		F
		H
		I
		K
		M
		O
		P
		S
		T
		W
	None more Black
		A
		B
		C
		D
		F
		G
		H
		J
		L
		M
		N
		P
		R
		S
		T
		W
		Y
Author Biographies
                        
Document Text Contents
Page 2

DOORS TO

DARKNESS
FIVE SCENARIOS FOR BEGINNING KEEPERS

Brian M. Sammons,

Kevin Ross,

Christopher Smith Adair,

Brian Courtemanche,

Glynn Owen Barrass,

and Tom Lynch

Page 73

72

P R

and for all. Killing the avatar is no easy feat (given the damage
it is able to inflict and its armor), and the Keeper may wish
to explore an ongoing campaign where the investigators seek
out ways to destroy or banish the avatar, as well as discover
more information about the insidious evil that is Gla’aki. With
this in mind, the Keeper may wish to link this scenario with
“Amidst The Ancient Trees,” one of the scenarios provided
in the Call of Cthulhu Rulebook which also focuses on Gla’aki.

With no successful way of saving James Frazer, it is up
to the investigators how they inform his father as to what
has happened to him. Informing him that James is dead
will certainly bring questions they would perhaps rather not
answer, and a police investigation to boot. Throughout all
this red tape and interviews, Gerald Frazer will conveniently
avoid paying the investigators. Should they inform him his
son was at the motel but they lost the trail (providing the
notebook, car license plate, etc. as evidence perhaps), he pays
each investigator two hundred dollars for their trouble.

Rewards
Depending on the outcome of the scenario and the
investigators’ actions, apply the following rewards to the
surviving investigators:
• Rescuing Sarah Bonner or

any other victim: +1D6
Sanity points per victim.

• Thwarting the Brophys’
plans for future victims,
+1D6 Sanity points.

• Destroying the avatar of
Gla’aki, +1D10 Sanity
points.

• Fleeing without saving
anyone, –1D10+2 Sanity
points.

G
uests, Z

om
bies, and H

orrors by Jonathan W
yke

Servant of Gla’aki by Loic Muzy

Page 74

3

S RVA K

APPENDIX A:
CHARACTERS AND
MONSTERS
MOTEL GUESTS

JACOB TRENT, jittery young man
Small and feeble looking, Jacob is 21-years-old and works as
a library assistant in Arkham. He wants nothing more than
to run away with his lover. He knows very well his physical
limitations and, rather than being cowardly, he has a strong
sense of self-preservation.
STR 40 CON 65 SIZ 55 DEX 75 INT 60
APP 50 POW 60 EDU 70 SAN 60 HP 19
Damage Bonus: 0 Build: 0 Move: 8 MP: 12

Combat
Brawl 25% (12/5), damage 1D3 (or weapon)
Dodge 37% (18/7)

Skills
Credit Rating 15%, Fast Talk 30%, First Aid 40%, Library
Use 50%, Listen 40%, Psychology 30%, Spot Hidden 30%,
Stealth 30%, Throw 40%.

BILL DUNSTON, taciturn tenant
A quiet, sour-faced man, Bill Dunston is tall, heavily built and
46-years-old. A former boxer, as evidenced by his bent nose,
he is a dockworker taking a break from a hard life and is far
less sinister than he first appears. Dunston is a potential ally,
as well as a potential replacement investigator.

STR 85 CON 70 SIZ 80 DEX 60 INT 75
APP 40 POW 40 EDU 70 SAN 40 HP 19
Damage Bonus: +1D6 Build: 2 Move: 7 MP: 8

Combat
Brawl 80% (40/16), damage 1D3+1D6 (or weapon)
Dodge 35% (17/7)

Skills
Credit Rating 20%, Intimidate 55%, Jump 40%, Listen 30%,
Mechanical Repair 40%, Psychology 40%, Spot Hidden 35%,
Stealth 40%, Throw 45%.

SARAH BONNER, damsel in distress
A petite and beautiful 21-year-old woman, Sarah is blue eyed,
freckled, with light brown skin and frizzy hair, evidence of her
African ancestry from her father’s side. Sarah is unemployed,

poor but happy, and is on her way to Kingsport to live with
her grandparents and search for a job.

STR 55 CON 70 SIZ 50 DEX 75 INT 90
APP 85 POW 80 EDU 75 SAN 80 HP 19
Damage Bonus: 0 Build: 0 Move: 9 MP: 16

Combat
Brawl 25% (12/5), damage 1D3 (or weapon)
Dodge 35% (17/7)

Skills
Credit Rating 8%, Jump 45%, Listen 30%, Natural World
40%, Psychology 30%, Spot Hidden 45%, Stealth 50%,
Throw 35%.

MOTEL HORRORS

MR� & MRS� SMITH, servants of Gla’aki
Once a boss and his secretary on an illicit weekend trip from
Kingsport, they suffered for their adultery in the worst possible
way when they stayed at Squatters Lake Motel. Stripped naked
and kept in boxes in the Brophys’ workshop, these are the
Brophys’ muscle when it comes to subduing victims. Evidence
of Gla’aki’s touch can be seen in the form of the un-bleeding
hole in the center of their chests surrounded by a network
of red lines. They move stiffly, but in this early stage of their
careers as monsters they could certainly masquerade as human
if the avatar wished.

Mr� Smith
STR 80 CON 120 SIZ 60 DEX 20 INT 65
APP 45 POW 50 EDU — SAN — HP 18
Damage Bonus: +1D4 Build: 1 Move: 6 MP: 10

Mrs� Smith
STR 65 CON 140 SIZ 80 DEX 20 INT 70
APP 40 POW 40 EDU — SAN — HP 22
Damage Bonus: +1D4 Build: 1 Move: 6 MP: 8

Combat
Attacks per round: 1 (brawl or meat hook)
Fighting 40% (20/8), damage 1D3+1D4
Meat Hook 40% (20/8), damage 1D6+1D4
Dodge 10% (5/2)

Armor: None.
Sanity Loss: No Sanity point loss for a human-seeming
servant of Gla’aki.

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