Download GUMSHOE - Pelgrane Press - Ashen Stars - Stowaway - Demo Game (1) PDF

TitleGUMSHOE - Pelgrane Press - Ashen Stars - Stowaway - Demo Game (1)
File Size5.8 MB
Total Pages11
Table of Contents
                            demo cover
Ashen Stars Demo
                        
Document Text Contents
Page 1

demo game
by Kevin Kulp

Page 2

ASHEN STARS

Page 5

ASHEN STARS4

► Help during the fight. Once sensors are used to locate
the jaggar serf, ship systems (including minor force fields
or robotic fuel maneuvering arms, whatever you like)
can be used to corral or trap the alien. This requires a
difficulty 4 Systems Design roll each round it is attemp-
ted; success will move the alien a meaningful distance or
prevent it from moving for one round.

► Identify the bio-explosive. Once the alien’s little pre-
sent is discovered by PCs, the pilot can use Explosive
Devices to identify it as incredibly dangerous. It can then
be safely moved to an airlock or (for a 1 point spend)
remotely disarmed.

Beneath Engineering
After physically crashing a shuttle through the ship’s bulkheads
- briefly describe the wreckage, sealed-off behind shimmering
emergency force shields - the jaggar serf headed straight to
the engine room. There it ripped apart the controls for life sup-
port and propulsion.

Example: The pilot decides not to steady the ship. Down
in Engineering the Wrench must make a difficulty 4 ath-
letics check or have his difficulty targets for fixing the
sabotage increased from 4 to 5. If he’s clumsy, he better
spend those points!

► Identify the threat. Bio Signatures can be used from
the cockpit to identify the alien species and give its
location. If the jaggar serf is using its Personal bluffer,
a 1 point spend is required to overcome the inter-
ference. If this is not attempted, the Pilot can not
reasonably affect the fight (unless the player comes
up with something else clever.)

► Understand the alien. A PC with Xenoculture who
asks about jaggars should be told a bit about them,
such as that they occasionally use bio-explosives to
disable hostile ships and that there is probably a very
large ship full of hostile ones nearby. If disabled, the
ship will be invaded within the hour.

Page 6

ASHEN STARS 5

► Fight the alien: The jaggar already knows it is on a
suicide mission, but will try to stay alive long enough
for the bio-explosive bomb to detonate. It will try to
scuffle against armed opponents if it thinks it can get
close enough, and it will snipe from darkness against
an opponent who excels at hand-to-hand combat.

After the initial assault the jaggar will dart into darkness and
use the ship’s engine as cover as he shoots at the Wrench
making repairs. It will also try to circle around and attack
again. As the GM, make the player feel stressed and harassed
as they try to fix the engines despite being attacked. The jag-
gar can be brought down in only two shots from a sidearm;
try to make sure it dies with style, allowing the PCs to feel
heroic.

As always, allow clever PC tactics the chance to succeed. for
instance, the Pilot may be able to locate the alien on internal
sensors and use the ship’s systems to help neutralize it. If so,
let the player describe how it works.

► Find the explosive: Hidden in the corner of the
room is a bio-explosive that looks like a crackling,
bubbling seed made from chitin. This chitinous pod is
a mixture of virulent chemicals and bio-poisons that
reacts explosively with air. It will explode 10 rounds
after the scenario begins, taking out the engine room
and everyone in it if it is not already disarmed.

A difficulty 3 Sense Trouble will alert a PC to its presence.
Any PC with Explosive Devices skill can determine that it
is very close to detonating. A 1 point spend from Explosive
Devices will delay it long enough to get it safely to an air-
lock; a 2 point spend will safely disarm it.

WRAPPING UP
The scenario is over when:

► The PCs have successfully killed the alien, fixed the
sabotage and neutralized the bio-explosive

► The ship plunges into the atmosphere (5 rounds after
scenario start if not corrected by the Pilot)

► The bio-explosive explodes (10 rounds after scenario
start)

► The demo runs out of time

When the demo finishes, answer any questions for the
players. The Ashen Stars core rulebook is available to buy on
the Pelgrane Press website - www.pelgranepress.com

The area beneath the ship engines is dark, cramped and
crowded. Flashing lights cast unlikely shadows. across bulky
equipment, and wiring panels are ripped open, their exposed
wiring sparking and sizzling in the darkness. PCs beneath
Engineering start in audio contact with the cockpit, but this
quickly cuts out due to the alien’s Personal Bluffer. As des-
cribed above, the Pilot or Hailer will need to override this
interference.

The Wrench and Gunner begin beneath Engineering; they
may be accompanied by the Medic and the Stratco if there
are many players.

Goals
► Identify the Problem: A PC with Forensic Engi-

neering understands that the sabotage isn’t sophisti-
cated; it is clear that something ripped open a wiring
conduit and ripped apart data and power cables to
the engines and life support systems. Given enough
time it can easily be repaired; since the crew doesn’t
have much time, it can probably be quickly jury-rig-
ged.

Assuming, of course, that the hiding alien doesn’t kill the
Wrench while he’s working.

► Fix Life Support and the Engines: Temporarily
repairing life support and the engines takes 1 success
for each, at a Difficulty Number of 4; however, the PCs
suffer a +1 penalty due to darkness until life sup-
port is turned back on, and (depending on athletics
checks) possibly an additional +1 unless the Pilot
can hold the ship steady. Meanwhile, the alien will be
attempting to kill the PC doing the work. Do not tell
the PCs the difficulty, but do describe how it is diffi-
cult to work while menaced by an alien monstrosity in
the bumpy dark.

Fixing Life Support will restore lights, making the alien easier
to see. Fixing the engines will allow the Pilot to steer the ship
out of immediate danger, removing the need for constant
athletics checks.

► Find the Alien: The jaggar serf is sly, but not intelli-
gent. It hides in the darkness above the ripped apart
wiring, waiting for prey. A Difficulty 6 Sense Trouble
(due to the darkness and the jaggar’s natural stealth)
will alert the PCs to danger seconds before the alien
attacks. See page 77 of the core book for Surprise
and Cover rules.

http://www.pelgranepress.com/?p=2330

Page 10

ACADEMIC POOL RATING BOOST?

Anthropology ........ ........ ........
Archaeology ........ ........ ........
Botany ........ ........ ........
Cybe Culture ........ ........ ........
Forensic Accounting ........ ........ ........
Forensic Psychology ........ ........ ........
Geology ........ ........ ........
History, Balla ........ ........ ........
History, Combine ........ ........ ........
History, Durugh ........ ........ ........
History, Human ........ ........ ........
History, Kch-Thk ........ ........ ........
History, Tavak ........ ........ ........
Law ........ ........ ........
Linguistics ........ ........ ........
Vas Mal Culture ........ ........ ........
Xenoculture ........ ........ ........
Zoology ........ ........ ........

INTERPERSONAL POOL RATING BOOST?

Bullshit Detector ........ ........ ........
Bureaucracy ........ ........ ........
Cop Talk ........ ........ ........
Downside ........ ........ ........
Flattery ........ ........ ........
Flirting ........ ........ ........
Impersonate ........ ........ ........
Inspiration ........ ........ ........
Interrogation ........ ........ ........
Intimidation ........ ........ ........
Negotiation ........ ........ ........
Reassurance ........ ........ ........
Respect ........ ........ ........

PLAYER ................................................................

NAME :

DRIVE :

HIT THRESHOLD :

PERSONAL ARC

SPECIES :

GROUNDSIDE POST :

WARPSIDE POST :

TECHNICAL POOL RATING BOOST?

Astronomy ........ ........ ........
Bio Signatures ........ ........ ........
Chemistry ........ ........ ........
Data Retrieval ........ ........ ........
Decryption ........ ........ ........
Energy Signatures ........ ........ ........
Evidence Collection ........ ........ ........
Explosive Devices ........ ........ ........
Forensic Anthropology ........ ........ ........
Forensic Engineering ........ ........ ........
Holo Surveillance ........ ........ ........
Imaging ........ ........ ........
Industrial Design ........ ........ ........
Kinetics ........ ........ ........
Virology ........ ........ ........

SPECIAL (VAS MAL) POOL RATING

Consciousness Simulation ........ ........
Dreamsight ........ ........
Neurosight ........ ........
Timesight ........ ........

ASHEN STARS

INVESTIGATIVE ABILITIES

1/ ....................................................................................
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2/ ....................................................................................
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3/ ....................................................................................
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ACADEMIC RATING POOL BOOST?

Anthropology ...2... ........ ........
Archaeology ...1... ........ ........
History, Combine ...1... ........ ........
History, Human ...1... ........ ........
Linguistics ...1... ........ ........
Xenoculture ...2... ........ ........

INTERPERSONAL RATING POOL BOOST?

Bullshit Detector ...1... ........ ........
Downside ...1... ........ ........
Flattery ...3... ........ ........
Flirting ...3... ........ ........
Impersonate ...1... ........ ........
Reassurance ...1... ........ ........
Respect ...2... ........ ........

TECHNICAL RATING POOL BOOST?

Bio Signatures ...1... ........ ........
Data Retrieval ...1... ........ ........
Decryption ...1... ........ ........
Explosive Devices ...1... ........ ........

PLAYER ................................................................

NAME :

DRIVE :

HIT THRESHOLD : 3

PERSONAL ARC

SPECIES : Human

GROUNDSIDE POST :

WARPSIDE POST : Hailer (Communications Officer)

GENERAL ABILITIES RATING POOL

Athletics ...5... ........
Communications Intercept ...9... ........
Filch ...5... ........
Health ...9... ........
Helm Control ...2... ........
Infiltration ...5... ........
Medic ...2... ........
Preparedness ...5... ........
Public Relations ...5... ........
Scuffling ...5... ........
Sense Trouble ...4... ........
Shooting ...9... ........
Surveillance ...6... ........
Systems Design ...2... ........
Systems Repair ...2... ........

Your friends love you and strangers call you sleazy but that’s
only when you’ve beaten them out of something they want.
You’re smart, fast, and brutally competitive. For you, every
interaction is a competition... even if the other person doesn’t
know it.

Weaponry
You have a disruption pistol.

ASHEN STARS

INVESTIGATIVE ABILITIES

1/ ....................................................................................
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2/ ....................................................................................
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3/ ....................................................................................
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Page 11

WHAT YOU DID DURING THE WARTOTAL UPKEEP

ABILITIES POOL RATING

Athletics ........ ........
Battle Console ........ ........
Business Affairs ........ ........
Communications Intercept ........ ........
Emotion Suppression (Balla) ........ ........
Enhancement Integration (Cybe) ........ ........
Farsight (Vas Mal) ........ ........
Filch ........ ........
Ground Craft ........ ........
Health ........ ........
Helm Control ........ ........
Infiltration ........ ........
Medic ........ ........
Migrate Consciousness (Kch-Thk) ........ ........
Naval Tactics ........ ........
Neural Rewiring (Cybe) ........ ........
Resist Battle Frenzy ........ ........

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Poppers

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

................................................................................................................................................................. / Page ........ / Upkeep ........

GEAR

CYBERNETIC ENHANCEMENTS

VIROWARE ENHANCEMENTS

ABILITIES POOL RATING

Pathway Amplification (Vas Mal) ........ ........
Probability Override (Vas Mal) ........ ........
Phase (Durugh) ........ ........
Preparedness ........ ........
Psychic Vitality (Vas Mal) ........ ........
Public Relations ........ ........
Scuffling ........ ........
Sense Trouble ........ ........
Shooting ........ ........
Shuttle Craft ........ ........
Surveillance ........ ........
Systems Design ........ ........
Systems Repair ........ ........
Viro Manipulation ........ ........
......................................... ........ ........
......................................... ........ ........
......................................... ........ ........

GENERAL ABILITIES

ACADEMIC RATING POOL BOOST?

Forensic Accounting ...2... ........ ........
Forensic Psychology ...1... ........ ........
History, Combine ...1... ........ ........
Law ...1... ........ ........
Linguistics ...1... ........ ........
Xenoculture ...1... ........ ........

INTERPERSONAL RATING POOL BOOST?

Bullshit Detector ...1... ........ ........
Bureaucracy ...1... ........ ........
Cop Talk ...1... ........ ........
Downside ...1... ........ ........
Impersonate ...1... ........ ........
Inspiration ...1... ........ ........
Negotiation ...3... ........ ........
Reassurance ...1... ........ ........
Respect ...1... ........ ........

TECHNICAL RATING POOL BOOST?

Bio Signatures ...1... ........ ........
Decryption ...1... ........ ........
Explosive Devices ...1... ........ ........
Forensic Anthropology ...1... ........ ........
Imaging ...1... ........ ........
Kinetics ...1... ........ ........

PLAYER ................................................................

NAME :

DRIVE :

HIT THRESHOLD : 3

PERSONAL ARC

SPECIES : Human

GROUNDSIDE POST :

WARPSIDE POST : Stratco (Strategic Coordinator)

GENERAL ABILITIES RATING POOL

Athletics ...6... ........
Business Affairs ...5... ........
Ground Craft ...2... ........
Health ..10.. ........
Medic ...7... ........
Naval Tactics ...6... ........
Preparedness ...6... ........
Public Relations ...8... ........
Scuffling ...9... ........
Sense Trouble ...6... ........
Shooting ..10.. ........

You’re the ship’s business manager, medic, and the closest
thing to a captain it has. You’re a two-fisted lawman who isn’t
afraid to talk his way out of trouble. But if that doesn’t work,
you’re usually the one who starts swinging first. You’ve ruined
more than one investigation contract that way...

Weaponry
You have a disruption pistol fitted with a Gun Nanny (page 145
of Ashen Stars). When you turn your gun to lethal mode, the
Gun Nanny warns you if taking the shot and destroying the
enemy will damage your reputation.

ASHEN STARS

INVESTIGATIVE ABILITIES

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3/ ....................................................................................
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