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TitleMurder in Baldur's Gate Monster Statistics
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Matt Sernett • ChriS SiMS

Monster statistics

Murder in baldur’s gate™

AGE 12+

Permission is granted to print this document for personal use only.

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D&D® Next StatiSticS
Abdel Adrian
Medium Humanoid (Human)
Armor Class 18 (plate mail)
Hit Points 22 (3d10 + 6)
Speed 25 ft.
Str 16 (+3) Dex 14 (+2) Con 15 (+2)
Int 10 (+0) Wis 11 (+0) Cha 12 (+1)
Alignment neutral
Languages Common

Actions
Melee Attack—Gauntlet: +5 to hit (reach 5 ft.; one creature).
Hit: 1d4 + 3 bludgeoning damage. If the attack deals 6 or more
damage, the target falls prone.

Reactions
Guardian: If an enemy within 5 feet of Abdel attacks a target
other than Abdel, that enemy provokes an opportunity attack
from Abdel.

Encounter Building
Level 2 XP 60

Acolyte of Gond
Medium Humanoid (Human)
Armor Class 16 (chain mail)
Hit Points 11 (2d8 + 2)
Speed 25 ft.
Str 13 (+1) Dex 11 (+0) Con 13 (+1)
Int 10 (+0) Wis 15 (+2) Cha 10 (+0)
Alignment neutral
Languages Common

Actions
Melee Attack—Mace: +2 to hit (reach 5 ft.; one creature). Hit: 4
(1d6 + 1) bludgeoning damage.

Ranged Attack—Light Crossbow: +1 to hit (range 80 ft./320
ft.; one creature). Hit: 4 (1d8) piercing damage.

Encounter Building
Level 1 XP 20

creDitS
Design and Editing
Matt Sernett, Chris Sims

Additional Design
Daniel Helmick

Managing Editor
Kim Mohan

D&D Group Manager
Mike Mearls

D&D Producer
Greg Bilsland

Senior Creative Director
Jon Schindehette

Art Director
Mari Kolkowsky

Graphic Design
Emi Tanji

D&D Brand Team
Nathan Stewart, Liz Schuh, Laura Tommervik,
Shelly Mazzanoble, Chris Lindsay, Hilary Ross

Publishing Production Manager
Angie Lokotz

Organized Play
Chris Tulach

Dungeons & Dragons, D&D, Forgotten Realms, their respective
logos, and Murder in Baldur’s Gate, all other Wizards of the Coast
product names, and their respective logos are trademarks of Wizards
of the Coast LLC in the USA and other countries. All Wizards
characters and their distinctive likenesses are property of Wizards
of the Coast LLC. This material is protected under the copyright laws
of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without
the express written permission of Wizards of the Coast LLC. Any
similarity to actual people, organizations, places, or events included
herein is purely coincidental.

Published by Wizards of the Coast LLC. Manufactured by: Hasbro SA,
Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro
Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex,
UB11 1AZ, UK.

©2013 Wizards of the Coast LLC.

300A4537000002 EN

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Flaming Fist Corporal Level 2 Elite Brute
Medium natural humanoid, human XP 250
HP 88; Bloodied 44 Initiative +2
AC 14, Fortitude 15, Reflex 14, Will 13 Perception +1
Speed 5
Saving Throws +2; Action Points 1
Standard Actions
m Heavy Flail (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC
Hit: 3d6 + 3 damage.

M Double Attack ✦ At-Will
Effect: The corporal uses heavy flail twice.

Triggered Actions
M Smash Back (weapon) ✦ Recharge when first bloodied

Trigger: An enemy hits the corporal with a melee attack.
Effect (Immediate Reaction): The corporal uses heavy flail against

the triggering enemy.
Skills Athletics +9, Intimidate +7
Str 17 (+4) Dex 12 (+2) Wis 10 (+1)
Con 14 (+3) Int 11 (+1) Cha 13 (+2)
Alignment unaligned Languages Common
Equipment plate armor, heavy flail

Flaming Fist Lieutenant Level 3 Soldier
Medium natural humanoid, human XP 150
HP 47; Bloodied 23 Initiative +5
AC 19, Fortitude 16, Reflex 15, Will 14 Perception +6
Speed 5
Standard Actions
m Bastard Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d10 + 6 damage, and the lieutenant marks the target until

the end of the lieutenant ’s next turn.
r Javelin (weapon) ✦ At-Will

Attack: Ranged 10/20 (one creature); +8 vs. AC
Hit: 1d8 + 5 damage.

M Powerful Strike (weapon) ✦ Recharge 5 6
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d10 + 6 damage, and the target falls prone.

Triggered Actions
M Interceding Strike (weapon) ✦ At-Will

Trigger: An enemy marked by the lieutenant makes an attack
that doesn’t include the lieutenant as a target.

Attack (Immediate Interrupt): Melee 1 (triggering enemy); +8 vs.
AC

Hit: 1d10 + 5 damage.
Skills Athletics +9, Intimidate +7
Str 16 (+4) Dex 14 (+3) Wis 11 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Alignment unaligned Languages Common
Equipment plate mail, bastard sword, 4 javelins

Flaming Fist Private Level 1 Soldier
Medium natural humanoid, human XP 100
HP 28; Bloodied 14 Initiative +3
AC 17, Fortitude 14, Reflex 13, Will 12 Perception +0
Speed 5
Standard Actions
m Longsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d8 + 4 damage.

M Drive Back (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d8 + 3 damage, and the private can push the target 1

square and then shift 1 square to a square the target occupied.
R Crossbow (weapon) ✦ At-Will

Attack: Ranged 15/30 (one creature); +6 vs. AC
Hit: 1d8 + 1 damage.

Str 16 (+3) Dex 12 (+1) Wis 10 (+0)
Con 12 (+1) Int 9 (–1) Cha 9 (–1)
Alignment unaligned Languages Common
Equipment scale armor, light shield, longsword, crossbow, 20 bolts

Flaming Fist Sergeant Level 5 Elite Soldier
Medium natural humanoid, human XP 400
HP 126; Bloodied 63 Initiative +4
AC 21, Fortitude 18, Reflex 16, Will 17 Perception +3
Speed 5
Saving Throws +2; Action Points 1
Standard Actions
m Flail (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d10 + 8 damage.

M Tactical Attack (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d10 + 7 damage, and the target grants combat advantage

until the end of the sergeant’s next turn.
Effect: One of the sergeant’s allies within 5 squares of the target

can make a basic attack against the target as a free action.
Triggered Actions
M Tripping Flail (weapon) ✦ At-Will

Trigger: An enemy leaves a square adjacent to the sergeant.
Attack (Opportunity Action): Melee 1 (triggering enemy); +8 vs.

Reflex
Hit: The target falls prone.

Skills Athletics +11, Intimidate +8
Str 18 (+6) Dex 10 (+2) Wis 13 (+3)
Con 15 (+4) Int 12 (+3) Cha 12 (+3)
Alignment unaligned Languages Common
Equipment plate mail, heavy shield, flail

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Halfling Rogue Level 2 Skirmisher
Small natural humanoid XP 125
HP 34; Bloodied 17 Initiative +6
AC 16, Fortitude 13, Reflex 16, Will 14 Perception +1
Speed 6
Traits
Nimble Reaction

The halfling gains a +2 bonus to AC against opportunity attacks.
Standard Actions
m Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC
Hit: 2d4 + 5 damage, plus 1d6 if the halfling has combat advan-

tage against the target.
Effect: The halfling can shift 1 square.

r Sling (weapon) ✦ At-Will
Attack: Ranged 10/20 (one creature); +7 vs. AC
Hit: 2d4 + 5 damage, plus 1d6 if the halfling has combat advan-

tage against the target.
M Mobile Melee Attack ✦ At-Will

Effect: The halfling moves up to 4 squares, using dagger at any
point during the move. This movement does not provoke
opportunity attacks from the target of the attack.

Skills Acrobatics +9, Bluff +8, Stealth +9, Thievery +9
Str 12 (+2) Dex 16 (+4) Wis 11 (+1)
Con 10 (+1) Int 10 (+1) Cha 14 (+3)
Alignment unaligned Languages Common
Equipment leather armor, dagger, sling, 20 bullets

Harbor Manifest Level 1 Uncommon
The leather for this manifest’s cover has a faint, intricate pattern
on it.
Wondrous Item 360 gp
Property
To open the manifest, a magic pattern must be traced on its
cover. Tracing it properly requires a successful DC 15 Dexterity
or Intelligence check. If it is opened incorrectly, the manifest
screeches in a parrot voice, “Thief! Help! Thief! Help!” The cry
repeats until the symbol is traced correctly. An individual who
has opened it correctly once need not perform the check again.
Property
While it is opened, the manifest records on its pages any words
dictated to it.

Human Bystander Level 1 Minion Brute
Medium natural humanoid, human XP —
HP 1; a missed attack never damages a minion. Initiative +0
AC 15, Fortitude 13, Reflex 13, Will 13 Perception +0
Speed 6
Str 10 (+0) Dex 10 (+0) Wis 10 (+0)
Con 10 (+0) Int 11 (+0) Cha 8 (–1)
Alignment unaligned Languages Common

Imbralym Skoond Level 4 Controller
Medium natural humanoid, human XP 175
HP 52; Bloodied 26 Initiative +4
AC 17, Fortitude 13, Reflex 14, Will 15 Perception +5
Speed 6
Standard Actions
m Quarterstaff (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 4 damage, and Imbralym can slide the target 1 square.

r Magic Missile (force, implement) ✦ At-Will
Attack: Ranged 20 (one creature)
Effect: The target takes 5 force damage.

R Brilliant Chains (implement, lightning) ✦ Encounter
Primary Attack: Ranged 10 (one creature); +7 vs. Reflex
Hit: 2d8 + 3 lightning damage, and Imbralym makes the

following secondary attack.
Secondary Attack: Ranged 10 (two creatures within 5 squares of

the primary target); +7 vs. Reflex
Hit: 3 lightning damage, and the target is slowed (save ends).

Whenever the target ends its turn more than 5 squares away
from the primary target while it is slowed, it takes 5 lightning
damage and falls prone.

A Cacophonous Burst (implement, thunder) ✦ Encounter
Attack: Area burst 1 within 10 squares (creatures in the burst);

+7 vs. Fortitude
Hit: 2d6 + 5 thunder damage, Imbralym pushes the target 1

square from the center of the burst, and the target is dazed
(save ends).

Triggered Actions
Deflecting Shield ✦ Encounter

Trigger: Imbralym is the target of a melee or ranged attack.
Effect (Immediate Interrupt): Imbralym gains a +4 bonus to the

defense targeted by the triggering attack until the end of
Imbralym’s next turn.

Skills Arcana +11
Str 10 (+2) Dex 14 (+4) Wis 17 (+5)
Con 12 (+3) Int 18 (+6) Cha 12 (+3)
Alignment evil Languages Common
Equipment robes, quarterstaff, orb

Laraelra Thundreth Level 2 Skirmisher
Medium natural humanoid, half-elf XP 125
HP 37; Bloodied 18 Initiative +6
AC 16, Fortitude 12, Reflex 14, Will 12 Perception +1
Speed 6
Traits
Combat Advantage

If Laraelra hits an enemy that is granting combat advantage to
her, the enemy takes 1d6 extra damage.

Standard Actions
m r Dagger (weapon) ✦ At-Will

Attack: Melee 1 or Ranged 5/10 (one creature); +7 vs. AC
Hit: 1d4 + 5 damage, and Laraelra can shift 1 square.

M Dazing Strike (weapon) ✦ Recharge when the attack misses
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage, and the target is dazed until the end of

Laraelra’s next turn.
Effect: Laraelra can shift 1 square.

Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 12 (+2)
Alignment unaligned Languages Common
Equipment leather armor, 4 daggers

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Thug CR 1/2
Female or male human warrior 1
hp 8 (1 HD)
N Medium humanoid
Init +2; Senses Listen +1, Spot +1
Languages Common
AC 14, touch 12, flat-footed 12; Dodge
Fort +2, Ref +2, Will +1
Speed 30 ft. (6 squares)
Melee dagger +1 (1d4)
Ranged light crossbow +2 (1d8)
Base Atk +1; Grp +1
Abilities Str 10, Dex 14, Con 10, Int 12, Wis 12, Cha 13
Feats Deft Hands, Dodge
Skills Bluff +3, Hide +4, Move Silently +4, Sleight of Hand +6,

Use Rope +4
Possessions leather armor, dagger

Tough Thug CR 2
Female or male human fighter 1/rogue 1
hp 15 (2 HD)
N Medium humanoid
Init +3; Senses Listen +0, Spot +0
Languages Chondathan, Common
AC 16, touch 13, flat-footed 13; Dodge
Fort +3, Ref +5, Will +0
Speed 30 ft. (6 squares)
Melee dagger +5 (1d4+2)
Ranged light crossbow +3 (1d8)
Base Atk +1; Grp +3
Atk Options sneak attack +1d6
Abilities Str 14, Dex 16, Con 13, Int 9, Wis 11, Cha 12
SQ trapfinding
Feats Dodge, Weapon Finesse, Weapon Focus (dagger)
Skills Balance +2, Climb +6, Escape Artist +2, Hide +5,

Intimidate +6, Jump +1, Move Silently +5, Swim +0
Possessions studded leather, dagger, light crossbow (10 bolts)

Torlin Silvershield CR 6
Male human cleric 6 (Gond)
hp 36 (6 HD)
N Medium humanoid
Init –1; Senses Listen +4, Spot +4
Languages Chondathan, Common, Dwarven, Elven
AC 15, touch 9, flat-footed 15
Fort +6, Ref +1, Will +11
Speed 20 ft. (4 squares), base speed 30 ft.
Melee masterwork heavy mace +5 (1d8)
Base Atk +4; Grp +4
Special Actions rebuke earth creatures 7/day (+7, 2d6+10,

6th), turn air creatures 7/day (+7, 2d6+10, 6th), turn undead
7/day (+7, 2d6+10, 6th), spontaneous cure spells

Cleric Spells Prepared (CL 6th; creation 7th):
3rd—searing light (+3 ranged touch) ×3, stone shapeD
2nd—eagle’s splendor, sound burst (DC 16) ×2,
spiritual weapon, soften earth and stoneD
1st—animate ropeD, divine favor, doom (DC 15),

entropic shield, shield of faith
0—detect magic, light ×2, purify food and drink ×2
Abilities Str 11, Dex 9, Con 12, Int 16, Wis 18, Cha 19
SQ Craft and Earth domains
Feats Combat Casting, Iron Will, Negotiator, Persuasive, Skill

Focus (Craft)
Skills Balance –5, Bluff +10, Climb –4, Concentration +9, Craft

(sculpture) +6, Diplomacy +14, Escape Artist –5, Hide –5,
Intimidate +9, Jump –10, Knowledge (local) +4, Knowledge
(nobility and royalty) +7, Knowledge (religion) +8, Move
Silently –5, Sense Motive +10, Swim –8

Possessions masterwork scale mail, masterwork heavy steel
shield, masterwork heavy mace

Ulder Ravengard CR 6
Male human fighter 6
hp 49 (6 HD)
LN Medium humanoid
Init +5; Senses Listen +1, Spot +1
Languages Common
AC 21, touch 11, flat-footed 20
Fort +7, Ref +3, Will +5
Speed 20 ft. (4 squares), base speed 30 ft.
Melee masterwork bastard sword +12/+7 (1d10+6)
Base Atk +6; Grp +10
Atk Options Improved Bull Rush, Power Attack
Abilities Str 18, Dex 12, Con 15, Int 10, Wis 12, Cha 16
Feats Exotic Weapon Proficiency (bastard sword), Improved

Bull Rush, Improved Initiative, Iron Will, Persuasive,
Power Attack, Weapon Focus (bastard sword), Weapon
Specialization (bastard sword)

Skills Balance –7, Bluff +8, Climb –4, Diplomacy +6, Escape
Artist –7, Hide –7, Intimidate +10, Jump –10, Move Silently –7,
Ride +3, Sense Motive +5, Swim –12

Possessions full plate, heavy steel shield, masterwork
bastard sword

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Viekang CR 4
Male human fighter 1/rogue 3
hp 24 (4 HD)
CE Medium humanoid
Init +7; Senses Listen –1, Spot –1
Languages Common
AC 16, touch 13, flat-footed 13; Dodge
Resist evasion
Fort +4, Ref +6, Will +0
Speed 30 ft. (6 squares)
Melee shortsword +7 (1d6+1)
Ranged light crossbow +6 (1d8)
Base Atk +3; Grp +4
Atk Options sneak attack +2d6, Weapon Finesse
Abilities Str 12, Dex 17, Con 13, Int 9, Wis 8, Cha 14
SQ trap sense +1, trapfinding
Feats Dodge, Improved Initiative, Weapon Finesse, Weapon

Focus (shortsword)
Skills Climb +5, Disguise +9, Hide +10, Intimidate +4, Jump

+7, Move Silently +6, Open Lock +6
Possessions masterwork studded leather, shortsword, light

crossbow (20 bolts)

Watch Sergeant CR 3
Female or male human fighter 3
hp 30 (3 HD)
LN Medium humanoid
Init +4; Senses Listen +4, Spot +4
Languages Common
AC 14, touch 10, flat-footed 14
Fort +5, Ref +1, Will +2
Speed 20 ft. (4 squares), base speed 30 ft.
Melee halberd +6 (1d10+3)
Ranged shortbow +3 (1d6)
Base Atk +3; Grp +5
Abilities Str 15, Dex 10, Con 15, Int 10, Wis 12, Cha 12
Feats Alertness, Improved Initiative, Investigator, Toughness,

Weapon Focus (halberd)
Skills Balance –4, Climb –2, Escape Artist –4, Gather

Information +3, Hide –4, Intimidate +5, Jump –8, Knowledge
(nobility and royalty) +3, Listen +4, Move Silently –4, Search
+2, Sense Motive +3, Spot +4, Swim –6

Possessions scale mail, halberd, shortbow (20 arrows),
brass whistle

Watch Soldier CR 1
Female or male human fighter 1
hp 15 (1 HD)
LN Medium humanoid
Init +4; Senses Listen +3, Spot +3
Languages Common
AC 15, touch 10, flat-footed 15
Fort +4, Ref +0, Will +0
Speed 20 ft. (4 squares), base speed 30 ft.
Melee longsword +3 (1d8+2)
Ranged shortbow +1 (1d6)
Base Atk +1; Grp +3
Abilities Str 14, Dex 10, Con 15, Int 10, Wis 10, Cha 9
Feats Alertness, Improved Initiative, Toughness
Skills Balance –5, Climb –3, Escape Artist –5, Hide –5, Jump –9,

Knowledge (nobility and royalty) +2, Listen +3, Move Silently
–5, Sense Motive +2, Spot +3, Swim –8

Possessions scale mail, longsword, shortbow (20 arrows), brass
whistle

Yssra Brackrel CR 4
Female half-elf wizard 4
hp 19 (4 HD)
CN Medium humanoid
Init +2; Senses low-light vision; Listen +2, Spot +2
Languages Alzhedo, Chondathan, Common, Dwarven, Elven
AC 12, touch 12, flat-footed 10
Fort +2, Ref +3, Will +5; +2 against enchantments
Speed 30 ft. (6 squares)
Melee quarterstaff +1 (1d6–1)
Base Atk +2; Grp +1
Wizard Spells Prepared (CL 4th):
2nd—blur, glitterdust (DC 16), Tasha’s hideous laughter (DC 16)
1st—mage armor, magic missile ×2, shield
0—acid splash (+4 ranged touch) ×3, light
Abilities Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 8
Feats Combat Casting, Deceitful, Scribe Scroll
Skills Concentration +8, Craft (alchemy) +11, Diplomacy +1,

Disguise +4, Forgery +7, Gather Information +1, Knowledge
(arcana) +11, Listen +2, Search +5, Spellcraft +13, Spot +2

Possessions quarterstaff, spellbook

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