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TitlePure Steam - Westbound
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Total Pages165
Table of Contents
                            Front Cover
Credits
Table of Contents
Races
	Manrik Lizardfolk
	Zaurto Kobold
	Rageaic Bugbear
	Rageaic Goblin
	Rageaic Hobgoblin
	Special Material: Wootz Steel
Classes
	Marshal
	Tech Savant
	Alchemist
		Discoveries
		Archetype - Huckster
	Barbarian
		Rage Powers
		Archetype - Brave
	Bard
		Archetype - Maverick
	Cavalier
		Order of the Lone Star
		Archetype - Iron Rider
	Chaplain
		Organization - Mendicant
			Vow of the Pure
			Vow of the Ally
			Vow of the Unfettered
			Vow of the Geirbound
		Organization - The Network
		Organization - Ulleran Trade Council
	Gearhead
		Innovations
		Scientific Specialty - Chroniker
		Scientific Specialty - Cryogenicist
		Scientific Specialty - Pyrotechnician
		Archetype - Arsenalist
	Gunslinger
		Archetype - Desperado
		Archetype - Gaucho
	Magus
		Archetype - Arcane Gun
	Monk
		Archetype - Gun Devotee
	Ranger
		Combat Styles
		Archetype - Wrangler
	Rogue
		Rogue Talents
		Archetype - Hobo
	Witch
		Hexes
		Major Hexes
Variant: Gun Duels
Feats
	Calibration Feats
	Feat Descriptions
Variant: Tackling Maneuvers
Equipment
	Foreign Currencies
	Weapon Descriptions
	Firearms in Pure Steam
	Firearm Descriptions
	Firearm Ammunition
	Alchemical Weapons
	Armor Descriptions
	Adventuring Gear
	Alchemical Substances
	Clothing
	Food, Drink, & Lodging
	Services & Transport
Technology
	Armor Special Abilities
	Firearm Special Abilities
	Specific Weapons
	Revolutionary Items
Vehicles
	Land Vehicles
	Water Vehicles
	Air Vehicles
	Rail Vehicles
	Variant: Motorcycle Combat
Religion
	Mazan Pantheon
		Mazan Deities
	Brelonism
		Brelon Archangels
		Dream Domain
Ullera
	Map: Ulleran West
	Lexicon Guide
	Atanak Empire
		NPC - Eudon Valcho
	The Deepwoods
		NPC - Sgt. Sarya Bonventre
	The Disputed Lands
		NPC - Arkoba
		NPC - E.E. Rackett
		NPC - Josiah Naughton
		NPC - Lagart
		NPC - Chero
		NPC - Slim Ledbetter
	Gom Shao
		NPC - Cleo Demarcates
	Mazan
		NPC - Maibek Vych
		NPC - Saivod Janglier
	Kingdom of Rausch
		NPC - "The Rev" Remond Klover
Factions
Bestiary
	Armadillo, Dire
	Beaman
	Clockwork Miner
	Clockwork Plagued
	Jackalope
	Kachinas
	Khoyan
	Roadrunner, Dire
	Satyr, Bison
	Satyr, Loch
	Troll, Sand
Kickstarter Backers
Open Game License
Back Cover
                        
Document Text Contents
Page 2

1

CREDITS
Creative Director / Founder: Adam Crockett

Lead Game Designer: Brennan Ashby
Game Designers / Creative Developers: Davin Perry and L. James Wright

Creative Input: Paul Crockett

Cover Artists: Mates Laurentiu (Avatar Art) and Jameson McMaster (back cover)

Editing and Development: Adam Crockett, Brennan Ashby,
Benton Spiker, Davin Perry, and L. James Wright

Map: Robert Altbauer
Interior Artwork: Mates Laurentiu (Avatar Art), Alejandro Lee,

and Rebekah Crowmer
Graphic Design: Jameson McMaster

Layout & Production: Brennan Ashby

Copyright 2016 ICOSA Entertainment, LLC
All rights reserved.

Pure SteamTM is a registered trademark of ICOSA Entertainment, LLC

Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See
http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee

compatibility, and does not endorse this product.

Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder

Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game

Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License

1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.),

dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as

Open Game Content are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this ICOSA

Entertainment, LLC game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d).

No portion of this work other than the material designated as Open Game Content may be reproduced in any form without

written permission.

Page 82

81

(Vehicles)
The rules for driving and repairing vehicles, vehicle
combat, and vehicle statistics, can be found in Pathfinder
RPG: Ultimate Combat.

LAND VEHICLES
Land vehicles carry occupants and cargo over hard earth
or similar terrain.

COALCYCLE
Large land vehicle
Squares 2 squares (5 ft. by 10 ft.; 4 ft. high); Cost $900

DEFENSE
AC 9; Hardness 10
hp 40 (20)
Base Save +1

OFFENSE
Maximum Speed 100 ft.; Acceleration 30 ft.
CMB +1; CMD 11
Ramming Damage 1d8

DESCRIPTION

The coalcycle is so common throughout the Feral
Expanse it is nicknamed the ‘iron horse’. It resembles
a scaled down locomotive but travels on rubber
wheels rather than steel rollers,
and a single powerful lamp to
light its way. The coal engine is
balanced over the front two wheels
and the pilot’s saddle rests in front of
the wishbone holding the rear wheel. It
is not uncommon for coalcycles to sport
a cowcatcher-style ramplate (+$50;
see Pathfinder RPG Ultimate Combat:
Vehicles: Vehicle Combat Maneuvers:
Ramming). Structurally, the ramplate
protects the front of the vehicle and
its engine, especially against an
unfortunate collision.

Unintentionally (typically), however, the ramplate
also provides a convenient means for removing slow
pedestrians or other pesky objects from the cycle’s path.

Propulsion steam engine (1 square of coal-burning steam
engine; hardness 8, hp 20; difficult device); engine
located toward the front of the vehicle, between the
front two tires

Driving Check Acrobatics or Ride, or Knowledge
(engineering) +10 to the DC; the armor check penalty
of the driver’s and/or passenger’s armor and/or shields
(if any) apply to the driver’s driving checks

Forward Facing the vehicle’s forward
Driving Device handlebars
Driving Space a single 5ft.-by-5ft.square straddling the

back wheel that contains the handlebars that serve as
the cycles’ driving device

Conveyance three rubber tires (hardness 5)
Passengers 1; the passenger shares the driving space with

the driver; a passenger must hold onto the driver to
avoid making Acrobatics or Ride checks to remain on
the vehicle; when accompanied by a passenger, both
the driver and the passenger are treated as squeezing,
and take a -4 penalty on all checks made to drive or
remain on the vehicle

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OLMECH
Large land vehicle
Squares 6 squares (10 ft. by 15 ft.; 12 ft.high); Cost $5,000

DEFENSE
AC 9; Hardness 13
hp 240 (120)
Base Save +2

OFFENSE
Maximum Speed 100 ft.; Acceleration 40 ft.
CMB +1; CMD 11
Ramming Damage 1d8

DESCRIPTION

The olmech is an armored vehicle used extensively by
the Mazan military. The reinforced bronze tank chassis
is riveted together and rests upon steel spheres held
in position by magnetic tethers. The surface of the
tank is sculpted into fanciful shapes, while the spheres
traditionally resemble human heads. An alchemical steam
engine powers a complex array of magnetic dynamos
used to tether and manipulate the spherical drive system.
The vehicle is controlled with two levers that allow the
vehicle to spin in place, and even slide horizontally left
or right without changing its facing.

Propulsion steam engine (1 square of alchemical steam
engine; hardness 10, hp 25; extreme device); engine
located on the first (lower) deck, in the rear squares of
the vehicle; the engine has total cover

Driving Check Knowledge (engineering); an olmech
driver may change the vehicle’s forward direction by

90 degrees without changing its forward facing with
a turn action, but the vehicle’s maximum speed is
reduced to its acceleration when traveling to the left
or right of its forward facing direction; this change in
direction is made as part of the keep it going action;
an olmech driver may take the turn action as a move
action, and can turn its forward facing by up to 180
degrees when doing so

Forward Facing the vehicle’s forward
Driving Device levers
Driving Space a single 5-ft.-by-5-ft. square on the first

(lower) deck, located toward the front of the vehicle,
that contains the two levers that serve as the vehicle’s
driving device; the pilot has improved cover while
seated in the driving space

Conveyance reinforced steel spheres (hardness 15)
Crew 1; one gunner operates the olmech’s cannon, and

has improved cover while seated in the vehicle’s upper
deck

Passengers 2; passengers within the olmech have total
cover

Decks 2; a lower cabin with room for the driver, the
vehicle’s alchemical engine, and a couple of cramped
passengers or cargo, and an upper cabin with room
for the vehicle’s cannon, seating for its gunner, and
ammunition reserves

Weapons olmech’s are armed with one Medium-sized
cannon siege weapon (4d8/x4; 100 ft. range; crew 1;
aim 0; load 2); the cannon has a narrow horizontal field
of fire, requiring the vehicle’s forward to be directly
facing its target

RAIL LAYER
Huge land vehicle
Squares 12 squares (15 ft. by 20 ft.; 10 ft. high); Cost

$7,000

DEFENSE
AC 8; Hardness 10; the vehicle’s plow grants it improved

cover from attacks from its front
hp 240 (120)
Base Save +1

OFFENSE
Maximum Speed 40 ft. (land) or 10 ft. (laying track);

Acceleration 20 ft.
CMB +2 (+6 bull rush or overrun); CMD 12
Ramming Damage 2d8

DESCRIPTION

The rail layer, commonly nicknamed the “Yohn Honrey,” is
an iron marvel and an enormous boon to the railroad industry.
The front of the machine is a steel plow (which functions as a
ram; Pathfinder RPG: Ultimate Combat: Vehicles Combat Maneuvers)
pushed by huge steel treads through dirt, snow, or vegetation
leaving a flat level surface behind. Mechanical workings within

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163

Giant, Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Wizards of the Coast.
Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Grippli from the Tome of Horrors Complete © 2011, Necromancer
Games, Inc., published and distributed by Frog God Games; Author:
Scott Greene, based on original material by Gary Gygax.
Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Peter Brown.
Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.
Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Underworld Oracle.
Ice Golem from the Tome of Horrors, © 2002, Necromancer Games,
Inc.; Author Scott Greene.
Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Philip Masters.
Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Jubilex from the Tome of Horrors Complete © 2011, Necromancer
Games, Inc., published and distributed by Frog God Games; Author:
Scott Greene, based on original material by Gary Gygax.
Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Nick Louth.
Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Lawrence Schick.
Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Lurker Above from the Tome of Horrors Complete, © 2011, Necromancer
Games, Inc.; published and distributed by Frog God Games; Author:
Scott Greene, based on original material by Gary Gygax.
Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene.
Marid from the Tome of Horrors III, © 2005, Necromancer Games, Inc.;
Author Scott Greene.
Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Mite from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Ian Livingstone and Mark Barnes.
Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Moon Dog from the Tome of Horrors Complete, © 2011, Necromancer
Games, Inc., published and distributed by Frog God Games; Author:
Scott Greene, based on original material by Gary Gygax.
Muckdweller from the Tome of Horrors Complete, © 20111, Necromancer
Games, Inc., published and distributed by Frog God Games; Author:
Scott Greene, based on original material by Gary Gygax.
Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.
Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.

Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Lewis Pulsipher.
Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author
Scott Greene and Clark Peterson, based on original material by Gary Gygax.
Russet Mold from the Tome of Horrors, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author: Scott Greene, based on original material by Roger Musson.
Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author: Scott Greene, based on original material by Roger Musson.
Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Neville White.
Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Simon Muth.
Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by David Cook.
Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene and Erica Balsley, based on original
material by Roger Moore and Gary Gygax.
Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Mike Roberts.
Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Trapper from the Tome of Horrors Complete, © 2011, Necromancer
Games, Inc.; published and distributed by Frog God Games; Author:
Scott Greene, based on original material by Gary Gygax.
Troll, Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Russell Cole.
Troll, Rock from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene.
Vegepygmy from the Tome of Horrors, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Wolf-In-Sheep’s-Clothing from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Wood Golem from the Tome of Horrors, © 2002, Necromancer Games,
Inc.; Authors Scott Greene and Patrick Lawinger.
Yellow Musk Creeper from the Tome of Horrors, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
Yellow Musk Zombie from the Tome of Horrors, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
Yeti from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Zombie, Juju from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.

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